MASTERING
“Polishing your music. Making it compete.”
Mastering is the final stage of processing and listening before duplication and/or distribution. The most noticeable difference after mastering is that the songs are louder. These days, loud, consistent songs are desired by the artist and listener in order for your track to compete against other music. Other important aspects of mastering include: track ordering, track spacing, and making a collection of songs sound like a cohesive whole using compression, equalization, and harmonic alterations.
One important thing to note: with the advent of the advanced Sound Check algorithm in iTunes 11.1.1 and similar loudness-matching features in music players (such as Spotify), albums that are mastered too loud sound worse that albums that are mastered more conservatively with more of the transient information intact. Therefore, The Wave Shop will master your track to a healthy, competitive level, while retaining dynamics, space, and punch. Do you want a squashed master or a musical master that stands the test of time once the loudness wars are completely solved?
example below
Mastering is the final stage of processing and listening before duplication and/or distribution. The most noticeable difference after mastering is that the songs are louder. These days, loud, consistent songs are desired by the artist and listener in order for your track to compete against other music. Other important aspects of mastering include: track ordering, track spacing, and making a collection of songs sound like a cohesive whole using compression, equalization, and harmonic alterations.
One important thing to note: with the advent of the advanced Sound Check algorithm in iTunes 11.1.1 and similar loudness-matching features in music players (such as Spotify), albums that are mastered too loud sound worse that albums that are mastered more conservatively with more of the transient information intact. Therefore, The Wave Shop will master your track to a healthy, competitive level, while retaining dynamics, space, and punch. Do you want a squashed master or a musical master that stands the test of time once the loudness wars are completely solved?
example below